- Any official assigned to the game has the authority to remove one or more players from the field for 1-4 plays. This is to allow the player(s) to calm down and/or to keep from penalizing the rest of the team. If a down has to be repeated due to a penalty, that does not count as a play.
- Each team will pay a referee $35.00 cash before the game will begin.
- Forfeiting team pays for both referees. ($35 + $35 = $70 total).
- Each referee will pay the scorekeeper $5.00 out of the $35.00 received by the captain and/or player/coach before the game.
- Each team must submit a $50 bond with registration. The bond will be returned at the end of the season provided all scorekeeper fees have been paid; otherwise, the bond will not be returned.
- Teams may have up to 14 players on the bench during the game. If there are more than 14, the coach/team captain will determine which players will participate. The remaining players must leave the bench area.
- All players must complete the team roster form before participating.
- Teams will forfeit if they use a player not on their roster.
- Rosters are locked at the conclusion of the third game of the season.
- Players may only play for one team per session.
- Forfeit: Score will be 7 - 0.
- Flags will be provided by the league and returned after each game.
- All participants must have a number on their shirt/jersey and that number must match the number on the team roster. No number, No Play.
- Shirts/Jerseys must be tucked in or cut off at the waist.
- No plastic or metal cleats/spikes.
- Only religious and medical jewelry are legal to wear. MUST BE SAFELY SECURED in order to participate in the game.
- If the uniform colors between the two team participating conflict, the visiting team must wear pennies.
- Teams are responsible for bringing their own footballs.
- The footballs must be high school regulation size or larger.
- Touchdown = 6 points
- Extra point try from the 5 yard line = 1point 10 yard line = 2points
- If the extra point is intercepted and returned for a score the point value for that score is whatever the point value of the try was initially.
- All extra points must be attempted even if time has expired.
- Safety = 2 points.
Length of Game: Clock Starts and Stops:
- Two 24 minute halves.
- Each team will receive one (1) time-out per half.
- The play clock is 25 seconds, which starts when the ball is spotted on the line of scrimmage and the ready for play whistle has sounded.
- Clock stops in the first half on time-outs only.
- Clock stops in the second half with two minutes or less only if the point differential is eight (8) points or less; otherwise the clock will run.
- There is a team time-out. Clock will restart on the snap.
- The player with the ball goes out-of-bounds with both flags still attached to their belt. Clock will restart on the snap.
- There is an incomplete pass. Clock will restart on the snap.
- A penalty is called. Clock will restart when the penalty has been assessed and the ready for play whistle has sounded.
Field of Play:
- The solid white lines are out-of-bounds. (All areas of the field)
- If the ball hits the netting near the ceiling,the side netting, the wall, or the glass it is out of bounds.
- The area inside of the soccer goal is out-of-bounds.
- One foot in bounds with possession is a catch. A catch is defined as complete control along with two steps taken or if the player possessing the ball goes to the ground, they must maintain possession throughout the process. Referee’s Judgment.
Start of Game:
- The visitor will call the coin toss. The winner of the coin toss may receive in the first half, defer to the second half, or defend a goal.
- Loser of the coin toss decides which of the two remaining possibilities they would like to choose.
- The team, who gets the ball to start the game, starts at their own 5 yard line.
- Six players are permitted on the field at one time.
- The game may begin with only four players; three players or less, game over.
- Forfeit time is 5 minutes after the scheduled game time
Spotting the ball: Touchdowns and First Downs:
- The ball will be spotted where the flag or flags are pulled off, NOTwhere the ball is at the time of the flag pull.
- If the play involves a first down, touchdown, or extra point try, the following three (3) things must occur to earn the first down or touchdown:
- Ball must cross the mid-field line or the goal line.
- Player must have both flags on when past the line.
- Both flags must be worn correctly, (angle out) and in their natural position, unless turned by an attempt to play the flag.
Line of Scrimmage/Blocking:
- The offensive team must have three on the line at the snap.
- The ball must be snapped between the center’s legs.
- After the snap, all players, including the lineman are eligible receivers.
- Blocking by the lineman only, at the snap, is legal provided the contact is between the shoulders and the waist. Once the lineman is 3 or more yards from the original line of scrimmage, he is no longer a lineman and cannot block, he is now an eligible receiver.
- If the line of scrimmage is between the 45 and 50 yard line and/or the 5yard line and the goal line, the quarterbackmay only advance the ball by running himself if he is in the shot-gun formation at the snap.
SHOTGUN FORMATION: quarterback must be 3 yards from the center’s backside; otherwise, an illegal formation penalty has occurred. If accepted, 5 yard penalty and retry. If declined, the result of the play.
Fumbles, Laterals, and Pitches:
- If the ball hits the ground, the ball is dead. (No recovery or advancement).
- If a player loses possession of the ball and the ball goes up into the air, the ball may be caught by either team and advanced. Remember, No illegal forward passes or laterals.
- Pitch backs are allowed at any time, but they must be backward.
- No stripping
- No punts or kicks at all. Each team must play all four downs.
- All penalties are 5 or 10 yards.
- Penalties that occur behind the line of scrimmage by the offense will be assessed from the line of scrimmage.
- Penalties beyond the line of scrimmage will be assessed from the spot of the foul or the end of the play depending on which team commits the penalty and the location of the penalty in relationship to the ball carrier.
- Five (5) yard penalties and a loss of down are: Flag guarding, intentional grounding, illegal touching, illegal forward pass/handling, and diving, jumping, stiff arming and delay of game. All other 5 yard penalties, if accepted, assess yardage and replay the down.
- The only 10 yard penalties are: Roughing the passer, roughing the snapper, any personal foul, any unsportsmanlike conduct. (All ten yard penalties arean automatic first down).
- Penalties declined, result of the play.
- If a defender pushes any offensive player out-of-bounds without making a play on the flag a 5 or 10 yard penalty will be assessed. A combination of the severity of the contact and the referee’s judgment will determine what yardage is assessed.
Down by Contact occurs when one or more defensive player(s) make a play on the flag and as a result, knock the ball carrier to the ground without a flag being pulled. Remember, down by contact is all one motion, not knock him down, and then pull the flag. This along with no play on the flag will result in a personal foul, 10 yard penalty, and automatic first down. (Possible 4 plays out or an Ejection)
Flag Guarding is an attempt by the ball carrier to obstruct the defender’s access to the flags by: stiff arming, dropping or lowering your head, hand, arm, shoulder or by covering the flag with the ball and/or jersey. Also, any other act that prevents the defense from having a fair play on the flag will result in a penalty if an advantage/disadvantage occurred. Meaning: the result of the play was affected. Referee’s Judgment.
- Head to Head
- Point Differential
- Points For
- No time-outs for either team. All unused time-outs are lost!
- The visiting team will call the coin flip.
- The winner of the flip can take offense or defense.
- The loser of the flip chooses which goal to defend.
- Each team will get one series of four (4) downs; unless penalties occur. Also, if a turnover occurs the play is over and the next series will begin, if needed.
- If still tied after any overtime, we will repeat the normal overtime process; the only thing that will change is the order of who plays offense or defense.
- Any player or coach ejected from the game must leave the bench area.
- In addition, the ejected player(s) will be suspended a minimum of one game by the Sporting Director or the Facility Director of the league.
- Player’s may be suspended additional games and/or expelled from the league based on their actions before, during, and after the ejection; along with the reputation they have established during the season. Keep in mind, the Sporting Director or the Facility Director may include the referee’s recommendation when deciding consequences.